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Development of Geometry Loop

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Birth of the Geometry Loop Idea

The development of Geometry Loop began with a simple yet intriguing idea: what if we created a puzzle game based on geometric principles, but with an unexpected twist? We wanted to create something that would challenge the conventional perception of space and geometry.

First sketches of Geometry Loop

The concept of Geometry Loop was born from the desire to combine classic geometric shapes with unconventional physics of the game world. We envisioned a game where the familiar laws of Euclidean geometry would be violated, creating a unique gaming experience.

Unique Mechanics of Geometry Loop

The main feature of Geometry Loop became the diverging radial rays that alter physics and classical Euclidean geometry. This solution opened up a multitude of possibilities for creating intriguing puzzles, but also posed a number of challenges in development.

Concept art of Geometry Loop mechanics

We faced a problem: how to explain this unusual mechanic to players while maintaining intuitive controls? The development of Geometry Loop required us to take an unconventional approach to level design and player training.