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Development of Geometry Loop

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Implementing Geometry Loop Mechanics

After successful prototype testing, we proceeded to full-scale development of Geometry Loop. One of the main tasks was to create a robust engine capable of handling complex geometric transformations without losing performance.

Development of the Geometry Loop engine

Implementing the unique mechanics of Geometry Loop required unconventional solutions. We developed a system of dynamic geometry changes that allowed for smooth transformation of the game space in real-time, while maintaining the physical credibility of what was happening.

Level Design in Geometry Loop

Creating levels for Geometry Loop became a separate challenge. Each level had to not only demonstrate the unique mechanics of the game but also present an interesting puzzle. We experimented with various geometric shapes and their combinations, striving to create a diverse and engaging gaming experience.

Level design in Geometry Loop

In the process of developing Geometry Loop, we created a special level editor that allowed us to quickly prototype and test new ideas. This significantly accelerated the process of creating content for the game and allowed us to implement more complex and interesting geometric puzzles.

Final Touches on Geometry Loop

In the final stage of Geometry Loop development, we focused on polishing the gaming experience. We optimized performance, improved visual effects, and refined the tutorial system to make the unique game mechanics more accessible to newcomers.

Final version of Geometry Loop

The result of our work was Geometry Loop - a game that offers a unique perspective on geometric puzzles and challenges the conventional perception of space. We hope that players will appreciate the unconventional approach and enjoy solving puzzles in a world of changing geometry.